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It's been something the game has been consistently praised for, especially in its inclusion of natural hair for people of color as well as hijabs for Muslim players or those who wanted to play a Muslim character. The diversity of this Hogwarts was a very important and deliberate choice on Nakayama and Jam City's part. "Penny was unique in that I just invented her look without any specific direction. If anything, she was just meant to be a pleasant protagonist who didn't look anything like Harry, Ron, or Hermione and could appear in our earliest art tests, pitch decks, and the like." There'd be a brief mention of key character traits, maybe a suggestion of a visual," Nakayama says. "Characters usually started with a brief description from our original writer, Matt London. It felt like it could legitimately be a Harry Potter character."ĭiehard Potterheads might be excited to know that Penny, the sweet-natured, potion-making Hufflepuff was the original player character when they were building and testing out the game. Usually there would be some guidelines or standard for what the character would look like, but Penny is all Nakayama's creation. We were feeling good about it and the character felt right. "Once all that came in line, it started to work. "I think with Harry Potter, it has to be a little bit medieval," says Nakayama.
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However, a combination of those plus a dash of Lord of the Rings and voila: Their curse-breaking Defense Against the Dark Arts teacher was created. Then he swung toward fashion chic, but they weren't quite feeling that, either. At first he went very steampunk, but the team wasn't wholly on board. Having this opportunity, Nakayama wanted to make sure to get Rakepick absolutely right, and that included her look.

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They didn't know how to work with an outside force to generate new characters. And her story is very interesting," Nakayama says. "Even on the very Potter side, they hadn't done that before. "No one had the opportunity before us to make up a new Defense Against the Dark Arts teacher. She is, consequentially, Nakayama's favorite.

One character who has a particular style would be Madam Rakepick, the Defense Against the Dark Arts teacher during the player's time at Hogwarts, and an entirely new character. It's a conscious decision on Nakayama's part, to attach the game to the more familiar dark Harry Potter marketing to tie it in to the greater Potterverse.
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That said, the marketing art and icon art does still resemble the style of the original Potter movie posters. The end result would be more the former than the latter. "Part of it was figuring out how is the style going to be, what are the proportions going to be, how cartoony and how realistic," he says. To mimic the films would be too photorealistic, which wouldn't work well on a phone. However, they wanted to have that sense of nostalgia, and so they opted to dial down the black but still make it something people would be familiar with. Looking at the film's advertisements, he and the team felt that it wasn't quite right for an all-ages mobile game.

I would say if you boil down the Photoshop histogram of it, it's like a 75% black," Nakayama tells SYFY WIRE. "If you asked anybody what Harry Potter looked like, they're going to say the movie marketing art for sure. Not only that, but he had to figure out how it was going to translate to a mobile format. As the first (and for a while, only) artist brought on to the project, it was Nakayama's monumental task to take what was already written by the team behind the game and bring it to life.
